Internet Safety Morning for parents at TES

This morning we had an Internet Safety parents meeting that was both well attended and very well supported by those who attended - there are definitely some parents who could be leading figures in this area! 

Below are some of the resources that I promised to share with everyone who attended and those who could not. What I have also thought about is running a similar event in the latter part of the summer term to allow more air time and discourse form the parents rather than me talking for an hour!

The resources are:

1. The Trends in Education presentation, 

2. The e-safety presentation

3. The questions and answers that we talked about

4. Videos, interactives and the websites from CEOP that we use in our Internet Safety sessions

5. Downloadable browsers for safe internet use at home and  Google Safe Search Lock

6. Things you can do online to meet other parents and find out more about about online safety

 

 

As you can see there were some good discussions both during and after morning. To sum up, as many of you referred to similar items, you wanted strategies to use the internet and websites safely at home.

A question that stood out was how do really keep your child from looking at various pages or sites even if you put measures in place to protect them in the first place. Well, in short, you can't really. Remember the DSC001 example? If your child is looking for images for homework then if an image is labelled incorectly then it's going to be hard to eliminate the offending image - a search engine seraches by text and images can be sorted by a few colours but thats about it (a few face searches can be done too).

I mentioned that you can lock down Google accounts so that the coloured balls appear in the top right hand corner  when locked. I have yet to come across any issues with this as it generally omits the DSC, IMG, RIM or other standard branding cameras label their images - although this isn't 100%. It is free after all and free is only worth as much as the input from the other side - the developers. 

So, I mentioned to two parents that there are other ways of protecting your children when online that is to use a paid for version from your antivirus software (Mac users will probably not have antivirus software). In there there is usually a web filter that allows you to download a 'blacklist' of sites that promote unsavoury or adult content. While this is good it can slow your connections down and can also omit sites that you as adults use: online magazines for example.

It might mean that you would have to make a separate user account for your child's access but I would advise the prohibitive nature of this and generally find that restricting access in this way promotes secretive behaviour while at the computer - making secret files and folders etc.

Instead, teach them from an early age how this is done for the best, invite thm to places like Facebook under your guidlines and friend them. Be open and honest and level things against age. By this I mean: say that they can do certain things for their next birthday. For example, one parent said that his son could have his own email account when he was 8 years old. I think this is a good way to set bondaries and boost maturity when using these services. 

One parent yesterday asked, "when is it a good idea to give your child an email account?" I would do this as soon as they are able to type well enough and converse in an appropriate manner. A lot of Year 2 children can do this already and I would aim for that year group - still linking it with age and your own assessment. Remember that email is basically like your front door: you do not have to open junk mail that s in your post box just like at home - bin it like we all do!

What you do in real life should be the same as you do online. Would you stand at the MRT and advertise your email and phone number? Or post a sign outside your house like this girl here? But a lot of Children do.

Below I'll add the results of the surveys and the surveys themselves. I will be repeatinng this later in the year so please speak your children about this so they can talk about it in class.

 

These are the two surveys. Sadly for the results I can only give a selct number due to the way the pdf is displayed.

 Images from the reults of the second survey. Click on the image to get a larger view (opens in new window)


 VideosVideos, interactives and the websites from CEOP that we use in our Internet Safety sessions

 A good analogy of how social networks kind of work - who you invite to be friends is very important.

The image from above is gotten from here. The story has two main foci: One for parents and one for children. We get to understand in two different ways abou the the same thing.

This is a video that we don't use but is good as a parent to be aware of Internet safety issues where the smart plan is for kids to tell their parents straight away.

This is the video we use in Years 5 and 6. It tells the story of what happens if you don't share your online habits with your parents - Our Mantra. This is quite long but worth watching.

 Please comment or email me in the contact link at the top. Thanks.

Things you can do online to meet other parents and find out more about about online safety

Facebook for parents is a book that can be purchased from Amazon but this free version from Connect Safely is about the best free advice going.

There was a mention that we could have an online forum but, in my experience, the larger networks do a better job than a small school version. I mentioned Twitter and I feel that, as parents, you would be better off joining and following leading fugures in e-safety: teachers, parents, child safety groups. As the quality of these pages is usually pretty good. 

It also means that you can follow each other and link the links you find via re-tweets.

Downloadable browsers for safe internet use at home and  Google Safe Search Lock

The three browsers I mentioned are:

Kidrocket

Kidzui

Kidrex (not a browser)

and, Google locked search.

Julian Opie Style Portraits - Paint.Net Follow-up

Before the Chinese New Year holiday I sent home a quick email (below) to ask our Year 4 and 5 children to complete their homework and for Year 5 to have a bit of fun and do something extra.

What returned was brilliant. Nicholas, a boy from Year 5 who tries his best at all times but not exactly a high flyer produced this:

 Nicholas Year 5

 

Dear Parents,

I am writing to you to ask if you could either assist you child in working on a mini project over the holiday for fun and for honing their ICT skills. It will also give you the chance to share the learning your child is doing in ICT as well.

I have made 7 short video clips on my channel at: Youtube.com/user/edtechlounge. These videos range between 1 minute and 4 minutes showing your child what to do (and you if you want try it too!).

WHAT YOU NEED:

 

1.       A computer with Windows OS. The program Paint.Net. This is a free program we are using in school. You can download and install from here: www.getpaint.net

2.       (Mac Users can try to do this on Splashup.com – click on the link but do not worry if you can’t).

2. Children, download your Paint.net work that you have already done and open it. This is either saved on the USB drives that the children have saved at school or emailed to themselves as an attachment.

3. Open the photo inside Paint.net.

4. Follow the tutorials on YouTube.

N.B. If you haven’t got your files from school then take a photo of yourself or friend without smiling or showing teeth. An open mouth does not work so well.  

Scratch and Bee-bots for Primary ICT - Year 1 Intro to Programming

Scratch and control as an ICT skills boost.

This term (February 2011) we are running a school wide control and programming topic that I feel is missing and entirely necessary to boost the attainment of ICT skills across the age range. Why am I doing this? The cohort I have inherited has such a wide ranging set of skills and inthe most part, poorly attaining children that we need to boost their awareness of what they can create with ICT. The way I envisage in doing this with Scratch from Year 1 to Year 6.

In the break between Christmas and Chinese New Year there is short half term that has seen the Year 3 children (who are my lowest achievers) realy take their learning into their own hands for te first time this academic year - and has prompted me to re-evaluate the path of the attainment for the rest of my year groups.

So this is ths plan:

To integrate scratch projects across the school from Year 1 to Year 6 with video accompaniment which should allow me to support the less confident children in my classes.

The first of the resources are as follows

 

Downloadable Scratch resources.

Children's Scratch introduction template

Children's Scratch template

Teacher's Scratch Template

Children who need help to make the ICT Challenge - Basic grid game with several backgrounds

IPC ICT How Big is the Internet? (International Primary Curriculum)

From my old blog on Wordpress....

How Big is the Internet?

This article has raised some questions I would like to bring to ICT lessons in Augustwhen we start back at school. The amount of users globally and the percentages. I think it would make a nice one lesson intro to the price of progress (an IPC topic for year 6) on a global scale. What implications does this have? The children could then brainstorm the after effects of the impact this has on the local and wider international environments with an ecological angle as well as the socio-economic (not that we’d use this language!).

If your local area has access to computers and the internet (here in Vietnam it’s booming with an estimated 5 million in the southern area [HCMC]) then what does this mean? There are other factors to take into account; in Asia there is a darker side to internet use. The Gold farming from sites like WOW and the Linden doallars being transferred as real life dollars for characters and popular virtual niceties. But that’s another story.

In addition, I would hasten to add the impact of Internet cafes here in HCMC as a local factor to price of  progress that affects the social aspect of children. Many of the Internet cafes house children of the same age as those in my studentship who are studying this topic late into the night. What further implications does this have? Is there a gender issue attached? Is there a knock-on effect to the content they view? Is there a difference to the content they view/ interact with and the content they view – some may say no. It could also be a good grounding for my international students who are slightly detached from their surroundings due to their family’s wealth. It is startling sometimes as to how they are oblivious to the world outside of school. The more I think about this the more I want to kick this off in the new term.

Sugar OS - Linux for EYFS and Key Stage 1 ICT

Sugar OS and OLPC

OLPC

The project that kicked off a long time back (I think 2001-2?) was heralded as a large and complex operation that would encompass many governments, organisations and operatives. Since the many newspaper, blog and newsfeed stories that have chronicled the progress of the project it seems as though the OLPC has taken a slightly different track in it’s approach and direction. This sidestep is part and parcel due to Walter Bender leading a team with the OS rather than the hardware.

Sugar, the name for the OS that OLPC uses is a flavour of the Fedora Linux family and is also available through Debian, Ubuntu and, as I’m about to chat about, the live USB version. Although, I’m cheating a little, as I’ve actually got it through VirtualBox as as a separate installer. The idea is that I would like to use it in class as a live USB for the smaller children in another computing environment that windows for various reasons that i’ll come to ina moment. The live USB version, I would assume, is very similar in use as the main with some elements missing – but for this post I’m sure this won’t matter as the crux of the issue is classroom use.

So far, this OS (the Strawberry Sugar on a stick but not on a stick!) is working very well for me. i really like the interface, the simplicity and the ready robustness of the feel I played around with it and tried to think like a 5 or 6 year old would when they are presented with something new. The whole wow factor followed by the frantic clicking and then followed by the stop and look. I did this without precautiuon and ened up opening the turtle application. Now, my students (age from 4 to 11) are pretty familiar with windows and they see a changing desktop appearance week in week out but not the operation. The circular dial would, I feel, entice them to click on the picture. I mean, after all I set up icon shortcuts for them to “click-click” on daily and this seems kid centric to me. The circle of apps surrounds them too which is what I like also. So far, so good.

We have been using the Windows version of Gcompris for a while now as it has games and quizzes that are colourful and easy to follow and differentiate for  the more computer savvy 5 year old. Also, Gcompris is open source (resticted for Windows users) but the full set up available for your school should you run EdUbuntu or similar (or if your site manager allows you to run VirtualBox) coupled with Sebran and you have quite a setup for the bebinner ICT class for children (or OAPs getting used to a computer and keyboard).

What is really good about Sugar though is the potential of the site and the community that runs it. The model of the Mozilla extensions that has made web browsing sans IE has been used here too. The Activities menu is growing all the time and there are some reasonable addons here too. As any self respecting ICT teacher will know music is a brilliant factor in the attention grabbing eyes-on-the-screen activity where and hour zips by without a word said (headphones permitting). Tamtam Jam activities provide this with an easy download.

I am sure that I will hit stumbling blocks along the way and the fact I have to try and persuade my Principal to give me money for 25 2Gb USB drives so that I can operate this for my classroom is one of them. What I would then like to do is test and post up the pitfalls and the successes – especially the neighbourhood tool and see the reaction.

QR codes for School Newsletters and Google Chrome Web App Store for Schools and Educators

Tis post is from the most recent newsletter sent out to teachers at my school, The Taipei European School.
You might be here from the QR code in the newsletter - if you are then great! If not then why not check out the links below to see how the QR code can help you out.
A QR code is a type of bar code without the bars. Instead they are squares and allow text and other data to be interpreted where a object needs to access digital data. Google Goggles (Android), Pic2shop, Red Laser (iPhone) or Shopsavvy (both) are good applications to use to access other QR codes and bar codes on packaging. The bar codes can then give a slew of information appearing on your phone's browser.
So, the Newsletter info that can't be linked directly is below.

Reception

The Reception children have been enjoying using  games to learn about control and logical thinking in a program we use at school. They have also been using paint to control shapes and tools that are the basis for transferrable skills.

Year 1

The children have been making books as part of their typing and word processing. To make this a fun way to type and with purpose we use ArtisanCam.co.uk to make books. This time we tied it in with their trips to the Temple and the Museum. To make a book go to: goo.gl/Np6Z

Year 2

The Children have been making comics as part of their word processing and transferable skills—copying and pasting. They too used Artisancam.co.uk to make an online comic. Want to make a comic too? Go here: goo.gl/g2TMf

What you can do at home

Install the Google Chrome Browser (that we are using in Primary instead of Internet Explorer) now has a Web App Store. What this means is it allows other web-based applications to be installed directly to the browser and run from inside it. How does this benefit students? There are lots of Educational applications, books and tools either free or to buy—a little bit like you do on your phones. Go to

Reception and Nursery Children

Sesame Street ‘Sounds Around Town’ application gets children to use the keyboard and control the mouse in any way they want. goo.gl/GE4Gq 
The PBS app for kids. Find this at goo.gl/9CQau 

Year 1 and Year 2 Children

Meegenius is a great place to listen and interact with books. Use it at the Chrome store too go here to enjoy them with your child. chrome.meegenius.com/
ICT in the Juniors has been as busy as ever with lots of projects taking place. Most notably the introduction of two laptop trolleys each with 25 laptops. The second has just arrived 

Year 3

In Year 3 the children have been loading, editing and creating sound using the laptops and the portable microphones. They have been making melodies on thing called a ’Tone Matrix’ then recording them through the headphones, editing them in Audacity. Tone matrix online here: goo.gl/meHr or the iPhone/ iPodTouch app here using this QR Code:

Year 4

More great work in Year 4 this coming month in the style of Julian Opie; a famous artist in the UK. He draws in a cartoon style. So we’re using Artisancam.co.uk, print screen on the keyboard and editing in Paint.Net.

Year 5

Year 5 have begun their Word Processing topic combined with a DTP project. They are writing stories in the style of Paul Jennings at www.storybird.com and using the new DTP (creately) web apps on Google Chrome. To make their book covers. Eventually they’ll read them aloud and we’ll post them to the Vimeo.com/taipeieuropeanschool channel.

Year 6

Year 6 are working on Scratch from MIT. It’s a free programming program for kids. Instead on controlling stuff we’re using it slightly differently this time. We’re making animations of explorers and adventurers past and present. 

What you can do at home

You’ll need Google Chrome for these applications. Very good and fun! Parents read this: 20thingsilearned.com/
Year 3: To help your children further understand that they can make music online: goo.gl/L63oW
Year 4: go to www.psykopaint.com to turn photos into art
Year 5: Online Museum only in Google Chrome: chrome.fraboom.com/
Year 6: Kodu from Microsoft. Possibly the greatest game maker ever made. goo.gl/L85b (need xbox controller)

Early Years ICT Interactives at the British Council + How to Use the embedded .SWF files

Over at the British Council there are series of pages dedicated to learning English and it's in a range of languages to aid those starting out just for good measure.

In terms of ICT in the Early Years the stories are great for those children in Reception, Year 1 and 2 to listen to and complete the interactive lessons by downloading the accompanying .PDFs available underneath the flash games/ interviews or puzzles.

A lot of teachers will solely go to the page and play from there although there are several options available to those who wish to use the games in other places: blog/ class pages/ learning platform or ripped and stand alone. To do this you can use the following method:

If you use the Ctrl+U function (to get the page code) while on the pages showing the interactive then you can see the source code. Use Ctrl+F to search through the text to find .SWF in the page of code then you should come across something like this image here:

I'm using Google Chrome here but it will be almost the same in Firefox, Safari and Internet Explorer

Copy the .SWF URL in the page. Then, use the embed code from a YouTube video and replace all the URLs in there like I have below. The you can then embed this amended block of code into your pages/ blog/ learning platform. Very handy if you use Frog or Studywiz types.

Alternatively you can drop the URL ending in .SWF into a browser and it should play from there without all the distractions. Which, if you're with the little ones is marginally better for them and classroom management as you can make a desktop shortcut for them to hit up directly.

In bold are the URLs to be replaced from the search in the source code page below in hyperlink format.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/8kSCxwam2DU?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8kSCxwam2DU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

"http://learnenglishkids.britishcouncil.org/sites/kids/files/short-stories-the-haunted-house.swf"

Music, ICT and 30 great applications for teaching music through technology

It's been a while since the blog was updated and there's plenty of reason for this - new job, summer holiday and been home without a care in the world. A tiny break in seeking out great resources and ideas for ICT.

Over here on the this page is a brand new set of applications replacing the outdated set that was there with all the broken links etc. This is, I believe one of the best list that includes Synths, players, media apps, CD Rippers, converters and notation editors that not only give a wide and varied scope to teaching music but many of them are Linux and Windows compatible.

Enjoy!

Horizon Report, moshi monsters, Tutpup and Fantastic Contraption game

Beginning today I will create a series of posts relating to several topics covered at the Taipei European School's Primary ICT conference. The first covering these topics: Horizon Report, moshi monsters, Tutpup and the Fantastic Contraption game. Then, in subsequent weeks we'll look into the areas in the table below a little more closely:

To begin we'll look at the Horizon Report. What is it? It's a document put together by the New Media Consortium and what they do is look at emerging technologies across the the schooling age ranges. The report does have a strong focus on Higher Ed. but what is quite relevent for the primary school is how these ideas can integrate quite readily into mainstream classes: mobile devices as an example.The full document is below from Scribd.com with this snippet

In each edition of the Horizon Report, six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years. Each report also presents critical trends and challenges that will affect teaching and learning over the same time frame. In the seven years that the Horizon Project has been underway, more than 400 leaders in the fields of business, industry, technology, and education have contributed to this long-running primary research effort.

And...

The six technologies featured in each Horizon Report are placed along three adoption horizons that indicate likely time frames for their entrance into mainstream use for teaching, learning, or creative inquiry. The near-term horizon assumes the likelihood of entry into the mainstream for institutions within the next twelve months; the mid-term horizon, within two to three years; and the far-term, within four to five years

The key area I and many other primary school ICT teachers are interested in are the e-book/ readers and the hand-held devices such as the Nintendo DS, iPod touch, PSP, kindle/Sony et al e-Readers, GPS devices, cell phones and, now, to some degree tablets. The Tablets are more of an interest into the social side of ICT.

The Horizon Report Table of Contents

  1. Executive Summary 
  2. Key Trends  
  3. Critical Challenges 
  4. Technologies to Watch
  5. The Horizon Project 
  6. One Year or Less: Mobile Computin
  7. One Year or Less: Open Content 
  8. Two to Three Years: Electronic Books 
  9. Two to Three Years: Simple Augmented Reality 
  10. Four to Five Years: Gesture-Based Computing 
  11. Four to Five Years: Visual Data Analysis 
  12. Methodology 
  13. 2010 Horizon Project dvisory Board 

2010 Horizon Report 2010 Horizon Report

The Fantastic Contraption

This is a logic style game that can be played either as a whole class (Year 4/5 up) or individually as a problem solving activity. The aim of the game is make machines in ever increasing difficulty by using the tools provided. It's similar to the magic pen game (link opens directly to full screen game) that provides lots of discussion points for Science and D+T. A worthy IWB whole-class plenary/ introduction/ D+T storyboard method of construction. 

Fantastic Contraption game

TutPup

TutPup is a website that provides a perpetual challenge to

players who have signed up for this. The great thing about this site is that teachers have the option to make class sets and codes for the students. This means that they only play against their friends and not random people from around the world. 

Alternatively, this could be a year group idea and play across the maths sets.

If you have lessons that go on longer than an hour it could provide the much needed 'brain break' to divert and channel attention to another strand of maths while maintaining the challenges of the lesson.

 

 

Moshi Monsters

Moshi Monsters is a game for Children, it’s sort of like those virtual pets that you used to have, only on the internet and they can actually do things. Moshi Monsters live in a virtual world that exists on your computer, there are lots of different monsters and children can choose one that they want to adopt. This monster then becomes their pet. All of the monsters live in Monstro city; here children can build a home for their pet. Users can also play games with one another, meet other people and show their pet to people. It’s like a tamogotchi only with social networking and doesn’t just beep at you all the time. Moshi Monsters has been created with the intention of being a fun and safe environment for children to play in. Not only that but it’s also an educational game that’s great fun for any age child. A child who visits the site can adopt a monster; they can give it a cute name and even design the colors of the monster. Every monster is different and has a different personality, the more you play with the monster, the more the personality will develop. Competing and solving puzzles means that you win money, the currency of the game is Rox. You can then use Rox to buy things from the virtual shop. There are various social networking features including blogs, and pin boards.

Things to do:

Adopt your very own monster

Name your monster and take care of it

Social networking functions including blogs and pin boards

Play games and earn Rox (virtual money)

 

Next Week:

Future Lab Quarterly. Articles to look out for. Wireless in Schools.

Mathletics http://www.mathletics.co.uk/

Maths moves youwww.mathmovesu.com/  - a game like situation for maths

2diyarchive www.2diyarchive.co.uk/ excellent resources for 2DIY a package we will buy for August.

 

Which mobile devices do you use or would like to use in School?

Voice Thread: www.voicethread.com - very good voice and image collaboration site.

Primary Padhttp://primarypad.com/ realtime collaborative writing

Pirate Padhttp://piratepad.net/

Etherpadhttp://etherpad.com/ realtime collaborative writing

 

Ever thought of using Guitar Hero for Literacy? Myst for Story telling?

Prezi http://prezi.com/ replaces powerpoint, timelines

Edu Glogster http://edu.glogster.com/ -Interactive posters, kids in the class can comment on friend's poster (you need a good internet connection) An example of using Edu.glogster !  http://bertjacha.edu.glogster.com/school-council/

Dipity - www.dipity.com – interactive timelines for Literacy and IPC,

 

What applications could you use on your class machines?

Pretty things and Busy things for EYFS

Cool Tools For School - http://cooltoolsforschools.wikispaces.com/

Free Tools http://web2educationuk.wetpaint.com/ - reviewed by the author